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The problem
Intervention: Web-based educational game platform with interactive mini-games targeting motor coordination, language development, emotional recognition, and logical reasoning
Who it was tested with: Early childhood education learners in Brazil.
Experience from people who deliver programmes: stories, case studies and lessons learned. Valuable for understanding how and why, and for spotting what to test next, but not a measure of effect.
"An exploratory qualitative evaluation was conducted focusing on functional performance, usability, accessibility, and pedagogical coherence." The design tested platform viability rather than learning effectiveness, making the evidence inconclusive about whether this intervention actually improves child outcomes.
Exploratory evaluation without measurement of actual learning outcomes or comparison with traditional teaching methods; no data on whether children's competencies improved
Across countries and designs
3 studies · 3 countries