Peer-reviewed article
Computer Games on the Development of Physical Motor Skills and Social Interaction in Preschool Children: Quasi-Experimental Study.
Chang IC, Yen CE ·
Summary
Written by AI, not yet AICS's view · claude-haiku-4-5-20251001This study tested whether computer game-based activities could improve physical motor skills and social interaction in preschool children aged 4-6 years in Taiwan. Over 4 weeks, 41 children in the experimental group played computer games for 1 hour per week while 20 children in a control group followed the standard curriculum. The experimental group showed significantly better gross motor skill development, particularly in advanced skills like balancing and hopping, though social interaction improvements were not statistically significant. Children reported high engagement with the games.
Key points
- Experimental group showed significantly greater improvements in total physical motor development scores (mean 4.33 vs 4.02, P<.001)
- Marked gains observed in advanced motor skills: standing on one leg for 5 seconds, walking heel-to-toe for 5 steps, and hopping on one leg 5 times
- No statistically significant differences found between groups for total social interaction scores
- Children reported high engagement with mean preference score of 4.18 (SD 0.79)
- Qualitative observations of 3 children with developmental delays showed shift from passive observation to active social engagement
Limitations
The study used convenience sampling from a single private preschool with unequal group sizes (41 vs 20), which may limit generalizability. The short 4-week intervention period and lack of long-term follow-up mean sustained effects are unknown.
Abstract
Background As information technology becomes increasingly pervasive in early childhood education, the impact of digital gameplay on developmental outcomes has emerged as a critical research frontier. Objective This study evaluates the efficacy of computer game-based instructional activities in enhancing the gross motor skills and social interactions of preschool children. Methods This prospective quasi-experimental study involved 61 preschool children (aged 4-6 y; 36 males, 25 females) recruited via convenience sampling from a private preschool in central Taiwan. The selection criteria included regular attendance and the absence of severe physical or cognitive disabilities. Participants were assigned to either an experimental group (n=41) or a control group (n=20) based on existing classroom structures. The intervention spanned 4 weeks, featuring 1-hour weekly computer game sessions integrated into the curriculum, while the control group followed the standard curriculum. Data were gathered through preintervention and postintervention assessments using standardized scales for physical motor and social interaction development, supplemented by a learning interest questionnaire and structured qualitative observations. Results We used an analysis of covariance to assess the impact of interventions on the physical motor and social development of preschool children, adjusting for baseline differences using prior test scores as covariates. The experimental group exhibited significantly greater improvements in total physical motor development scores compared to the control group (mean 4.33, SD 0.06 vs mean 4.02, SD 0.09; P<.001). Specifically, marked gains were observed in advanced motor skills: standing on one leg for 5 seconds, walking heel-to-toe for 5 steps, and hopping on one leg 5 times. Post intervention, no statistically significant differences were found between groups regarding total social interaction scores. However, the children reported high engagement, with a mean preference score of 4.18 (SD 0.79). Qualitative observations of 3 children with developmental delays revealed a transformative shift from passive observation to active social engagement and positive affect. Conclusions This study demonstrates that digital game interventions can effectively facilitate gross physical motor gains in early childhood. It is innovative in its integration of digital gameplay specifically targeted at gross motor skill acquisition. Furthermore, it differs from existing literature by providing empirical evidence of how game-based instruction can be seamlessly embedded into preschool physical education. This study highlights the potential of computer game-based instruction as a viable supplementary tool for physical education.
Findings the Hub has extracted
Each claim below is labelled by its type of design and links back to this report.
- Intervention
- Computer game-based instructional activities integrated into the curriculum, 1 hour per week for 4 weeks
- Population
- 61 preschool children aged 4-6 years (36 males, 25 females) from a private preschool in central Taiwan
Key finding
Experimental group showed significantly greater improvements in total physical motor development scores (mean 4.33, SD 0.06 vs control mean 4.02, SD 0.09; P<.001)