Peer-reviewed article
The Effect of "MOLKESPRO" Educational Media on The Level of Knowledge of Early Adolescents about Reproductive Health
Ulfa Nur Khasanah, Sheilla Tania Marcelina, Herawati Mansur ·
Summary
Written by AI, not yet AICS's view · claude-haiku-4-5-20251001This study tested an educational board game called 'MOLKESPRO' designed to teach grade 6 students in Indonesia about reproductive health. The researchers measured knowledge before and after students used the game. Knowledge scores increased significantly, with the percentage of students achieving good knowledge rising from 35% to 81%. The researchers concluded the game could help health workers educate young adolescents about reproductive health in an engaging way.
Key points
- Before the intervention, only 35% of students had good knowledge of reproductive health; after using MOLKESPRO, 81% achieved good knowledge
- Statistical testing showed a significant effect (p < 0.000)
- The study involved 31 grade 6 elementary school students using purposive sampling
- The game's attractive design and fun atmosphere were noted as factors that enhanced student engagement and learning
- Reproductive health education is framed as relevant to preventing child marriage, a significant problem affecting adolescent girls in Indonesia
Limitations
This was a small, single-group study with no comparison group, so we cannot be certain the improvement was due to the game itself rather than other factors like increased attention or novelty. The study does not report longer-term retention of knowledge or whether improved knowledge actually changes adolescent behaviour regarding reproductive health or marriage decisions.
Abstract
Child marriage in Indonesia is a recurring reality in society. Early marriage is a form of gender inequality, especially for women. Globally, 21 percent of women living in 2020 were married before the age of 18, and 12 million girls under 18 are married each year, or about 23 girls married as children every minute. Various reasons for the high rate of early marriage are not only due to educational, economic, and stigmatizing factors but also due to the low understanding of adolescents about reproductive health, which causes adolescents to have no choice, especially for adolescent girls. The purpose of this study was to determine the effect of "MOLKESPRO" monopoly media on adolescents' knowledge about reproductive health. The design of this study was pre-experimental with a pre-post-test design approach. Using the purposive sampling technique, the population was grade 6 elementary school students, as many as 31. In this study, the instrument used was a questionnaire about reproductive health—data analysis using a paired t-test. The results showed that the respondents' knowledge got the less category (35 percent) before being given health education and got a good knowledge category (81 percent) after being given health education. The results obtained p value less than 0.000 (0.000 less than a). Therefore, there is an effect of "MOLKESPRO" on the knowledge of early adolescents about reproductive health. Thus, the "MOLKESPRO" monopoly media can be used by midwives and other health workers in providing health education to early adolescents related to reproductive health, this is because its attractive design can make students enthusiastic to learn materials about reproductive health using the atmosphere created with fun.
Findings the Hub has extracted
Each claim below is labelled by its type of design and links back to this report.
- Intervention
- MOLKESPRO educational board game designed to teach reproductive health knowledge to early adolescents
- Population
- Grade 6 elementary school students (n=31) in Indonesia
Key finding
Knowledge in 'less' category decreased from 35% before intervention to 19% after intervention