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The problem
Intervention: Development and deployment of Assemblr Edu 3D interactive learning media featuring visual presentation, three-dimensional objects, contextual illustrations, and audio narration specifically adapted to the learning characteristics of students with intellectual disabilities.
Who it was tested with: One third-grade student with intellectual disabilities in an inclusive elementary school in Indonesia (SDN Bulusidokare)..
Experience from people who deliver programmes: stories, case studies and lessons learned. Valuable for understanding how and why, and for spotting what to test next, but not a measure of effect.
"The research involved one third-grade student with intellectual disabilities at SDN Bulusidokare. Data were collected through observation, interviews, and documentation. Expert validation resulted in an overall feasibility score of 86.5%... The limited trial indicated greater student attention, engagement, and understanding during learning activities." This represents a practitioner-level case study where one child's experience with an intervention was documented and evaluated by experts, but without experimental design or comparison group.
The evidence is based on a single case study with one student over a limited trial period, with no control or comparison group. There is no measurement of long-term retention or transfer of learning. Feasibility validation relies on expert assessment rather than empirical outcome measurement with the student.
Across countries and designs
1 study · 1 country