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The problem
Intervention: Virtual reality delivered to children during routine pediatric intensive care to support rehabilitation, participation in rehabilitation, or emotional regulation
Who it was tested with: Children admitted to pediatric intensive care units (PICU), hemodynamically stable and alert.
Children or communities are compared with a group that did not receive the intervention, or followed over years. This is the design that best separates what the intervention did from everything else that changed.
"Although early rehabilitation is recommended to mitigate these adverse outcomes, its delivery remains challenging. Virtual reality (VR) has been proposed as a means of enhancing engagement in rehabilitation in this setting. This systematic review evaluated the feasibility, safety, and outcomes of VR delivered to children during routine pediatric intensive care to support rehabilitation, participation in rehabilitation, or emotional regulation." The review systematically assessed whether VR improves rehabilitation outcomes in critically ill children, though the evidence quality was too low to draw firm conclusions about effectiveness.
High, serious, or critical risk of bias in every study; very low certainty of evidence across all outcome domains; findings apply only to minority of PICU population; small sample sizes and heterogeneous designs across included studies
Across countries and designs
1 study · 0 countries