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The problem
Intervention: Action observation therapy or XBOX 360 Kinect virtual reality gaming combined with conventional physiotherapy
Who it was tested with: 45 children aged 5-15 years with unilateral cerebral palsy.
The same group is measured before the intervention and again afterwards, with a baseline and an endline and sometimes a midline. Change is visible, but other causes cannot be ruled out.
"Forty-five children with UCP (aged 5-15 years) were randomly divided into three groups: AOT, XBOX, and Conventional (CNV). All groups received conventional physiotherapy (45 minutes, twice weekly for 3 weeks). The AOT group had additional 30-minute daily telerehabilitation sessions, while the XBOX group used XBOX 360 Kinect for the same duration." This describes a randomized design with parallel comparison groups and structured intervention protocols, meeting criteria for an experimental study.
The study does not report effect sizes or specify dropout rates; the intervention period was relatively short (3 weeks); long-term retention of gains is unknown; country of origin is not specified in the document.
Across countries and designs
1 study · 0 countries