Peer-reviewed article
Learning Coding Through Scratch Edugames for Elementary School Children
Setyaningsih, Nur Fajrie, Fina Fakhriyah ·
Summary
Written by AI, not yet AICS's view ·Key points
Limitations
Abstract
This study aims to examine the effectiveness of using Scratch Edugame in enhancing coding skills among elementary school students. The research employs a qualitative approach, utilizing direct observations and questionnaires to gather data on students' engagement and understanding during coding lessons. The findings reveal that students demonstrated a high level of engagement and enthusiasm, actively exploring various command blocks in Scratch and collaborating with peers. Furthermore, students were able to solve basic coding problems independently, showcasing their problem-solving skills. The study concludes that Scratch, as an interactive and game-based learning tool, not only helps in teaching basic coding concepts but also fosters creativity, critical thinking, and collaboration among students. The use of Scratch in coding education contributes to a positive learning environment, enhancing students' motivation and confidence in technology-related subjects. This research highlights the potential of Edugame platforms like Scratch in elementary education, suggesting further exploration of its long-term impact on student learning.