Peer-reviewed article
Tablets and apps for promoting robotics, mathematics, STEM education and literacy in early childhood education
Πανδώρα Δορούκα, Stamatios Papadakis, Michail Kalogiannakis ·
Summary
Written by AI, not yet AICS's view · claude-haiku-4-5-20251001This paper reviews how tablets, mobile apps, and robotics are being used in preschool and early primary education to teach mathematics, STEM subjects, and literacy. The authors examine the impact of these interactive technologies on young children's learning. The paper identifies unresolved challenges in successfully integrating these technologies into early childhood classrooms and proposes directions for future research.
Key points
- Smart mobile devices and apps are increasingly used in preschool and early-primary education
- Robotics, mathematics, STEM, and literacy are identified as fields with most opportunities for technology integration in early childhood
- Technology integration in early childhood education still faces unresolved issues and challenges
- Interactive technologies show potential to cultivate early interests in computing among young children
- The paper provides analysis of research findings on technology's influence on children's learning
Limitations
The document is a review or overview paper that does not describe a specific empirical study or evaluation. It does not provide detailed quantitative data, specific outcome measurements, or comparative evidence about the effectiveness of particular interventions.
Abstract
New interactive technologies in terms of smart mobile devices and accompanied applications (apps) attract an increasing attention in the field of preschool and early-primary education. This has risen a great amount of academic literature, and numerous implementation initiatives. Despite this widespread interest, successful integration of interactive technologies in preschool and early-primary education still faces unresolved issues and challenges. This paper refers mostly to smart mobile devices and their accompanied mobile applications (apps) at the device/platform level. Robotics, Mathematics, STEM and Literacy are discussed below, since these are the fields found to provide most opportunities in early childhood, especially promising to cultivate interests early in computing. The ultimate objective is to present a greater comprehension of the influence of new technologies on young children's learning procedure and its potential for early childhood education. The study ends up with a general analysis of the research findings and a short proposal for the extension of the under-study subject as well.