Policy document
Protecting children online
OECD ·
Summary
Written by AI, not yet AICS's view · claude-haiku-4-5-20251001This report examines legal and policy actions taken by governments, international organisations and stakeholders to protect children in digital environments. It addresses risks including cyberbullying, harmful content and inappropriate contact with strangers. The report informed the revision of the OECD Recommendation on the Protection of Children Online to ensure it reflects current and emerging needs in the digital space.
Key points
- The digital environment presents both benefits and risks to children
- Risks include cyberbullying, harmful content and inappropriate contact with strangers
- Governments and international organisations have implemented legal and policy actions to address online safety
- The work informed revision of the 2012 OECD Recommendation to address current and anticipated future digital risks
Limitations
The document is an overview that does not specify which countries or regions are covered, making it unclear whether findings apply globally or to specific contexts. It does not appear to evaluate the effectiveness of any particular intervention or policy.
Abstract
The digital environment presents a wide range of benefits to children, whilst also exposing them to various risks, including cyberbullying, harmful content and inappropriate contact with strangers. This report provides an overview of the legal and policy actions that governments, international organisations and other stakeholders have taken to ensure a safe and beneficial digital environment for children. It considers actions taken to keep pace with technological developments, to ensure children can realise the benefits of the digital environment, and to respond to the changing digital risk landscape. The report also informed the revision of the 2012 OECD Recommendation of the Council on the Protection of Children Online, which aims to bring it into line with current and anticipated future needs of children in the digital environment.